As the battered Intellect Devourer dropped lifelessly on the floor of the large room from a cell off to the side the party hears a feignt voice ask if they are here to resuce him. They find a garishly dressed man with long red hair barely alive. They quickly learn he is Floon and tell him they are here to rescue him and that Volo sent them. Floon wonders how long he has been kept captive and tortured.His captors beelived he was Rennear and wanted information about rennear's father's hidden gold.
As the party questions Floon for a way out Grim searches the bodies of the vanquished and finds little of consequence save a spell book on the hooded half-orc containing burning hands, disguise self, false life, shield, unseen servant, and witch bolt.
Floon tells the group besides the way they came in he has seen people come and go from the room opposite and he has heard noises from above his own cell.
Grim finds Tucked behind the stone chair is a small, unlocked wooden chest containing two potions of healing, 16 gp, 82 sp, and 250 cp.
The party carefully checked out the room opposite and find a stone pillar carved with a small symbol: a perfect circle with ten equidistant spokes radiating outward from its circumference. In the middle of this circle is a smaller circular indentation that bears a passing resemblance to a lidless eye. Eblyn touches it to no apparent affect.
Through careful examination they glean the idea that this is magical in some way and that the indentation is likely requires a key of some sort. They also discover a small passage to one of the room from which the goblins had attacked them.
They decide to examine the ceiling in Floon cell and find a stone panel that Collosus is able to push open with Turk's help. Above they find a small cellar with a low ceiling containing brewing supplies and some preserves in jars, they hear the sound of friendly conversation from behind a door up a small flight of steps.
As the party waits in the cellar Grim beckons to Collosus to check the barricaded door from the barracks room. The two of them discover a privvy hole above which some bones seems to be suspended. As Grim uses his mage hand holding his lantern to enter the lantaern seems to come in contact with something and the metal hood of the latern begins to sizzle. Collosus takes a wild swing of his sword and slices into something nearly perfectly clear but gelatinous. The metal of his sword and part of his forearm armor begin to sizzle permanently damaging them both. Grim fired and arrow which entered the ooze creature and they could see the arrow point quickly dissolve away and the bones and all began to slink back down the sewer hole. They quickly shut the door and rejoined the party.
Turk went up the steps and found himself in a homey little kitchen with very low ceiling. As he began to peek around the corner he is met with a very small boy. Turk changed his shape and cast disguise self on himself to change into a town's watch. The boy yells for his “Da” and as Turk steps into the room the boy yells yells that “there's a man! He changed his face!” Turk is now in a dining room surrounded by several generations of halflings who are quite terrified now. Turk attempts to calm them but not before the father sends his daughter to fetch a local constable. Turk continues to tell the family how their home contains a sewer entry. He successfully persuades the familiy that they are not a threat and even intimidates the father with legal retribution. As they continue their exchange a constable arrives and not recognizing Turk's disguise begins to ask from where he is stationed and whom is his superior officer. Getting ambiguous answers and learning that there are others he quickly steps outside to call for backup.
As this is occurring Collosus opens the floor plate again and the party descends back into the sewer.
Collosus gently carries Floon at this point much to the delight of the weary man. Seeing his suffering Eblynn administers a health potion for which Floon is most grateful and he regains the ability to walk.
They quickly coninue out the way they came and eventually find themselves at a crossroads with a metal grate which the ypreviously learned leads into some sort of room.
They go up and find themselves in the wine cellar of a dock ward bar called the Spouting Fish. Shelldon goes up the hatch and meets the gaze of a dwarf drinking his lunch. Shelldon flips him a gold and says “You didnt see us and your next drink is on me” The dwarf answers “Didnt see who?”
They enter the streets of the dock ward to find it around midday and chilly, cloudy but with some clearing of blue sky.
The party attempts to hail a coach at Floon's request but no one will pick them up in their disheveled and filthy state.
As they walk Lorath repeatedly casts prestidigitation to clean most of the party's gear and attire from the sewage and gore.
It is mid afternoon when they finally arrive at the Yawning Portal. Floon is eager for a drink and a meal. As the party enter they see Volo having a drink with Renear at their usual table. It is a joyful reunuion as they recount the past couple days. The party is met with immense gratitude. Bonnie comes to wait on them and expresses her personal delight at their safety, particularly for Turk. She is about to take their drinks when she remembers that this round is on Yagra, the half-orc female whom they helped in the bar brawl a couple days ago. She motions across the taproom and the party sees the large female hoist a tankard in salute.
Rennaer offers his version of what transpired in case any of them are confused. Rennear has been under undue scrutiny recently from a number of factions related to his father (a previous and disgraced open lord). The rumor is that Daggault Neverember (rennear's father) embezzled a significant amount of gold from the governemnt coffers and this is part of the disgrace that lead to his ouster. Recently a number of factions, the Zhentarim and Xanathar Guild in particulr, have taken a renewed interest in this suppsoed cache of gold and that is likely part of what has lead to the increase of violence in the streets.
Rennear was questioned by the zhentarim and is convinced he was kidnapped by the Zhents because they suspect he knows somehting about this. The Xanathar attacked the Zhents and mistook Floon for Rennear in the melee.
Rennear warns the party they may also now be mixed up in this mess and may have drawn attention to themselves by their heroic actions. Word has already begun to spread about their rescue of him and now Floon's rescue will only add to that. But not only negative attention but also those seeking their help. Rennear himself imparts that he is himself part of a group that seeks justice and retribution against tyranny along with freedom and dignity for all people. He offers work and potential membership to the party if any of them ever wish to pursue this.
At this time Eblynn also inquired about the payment that was promised them by Volo. He sheepishly confesses that he has but few coins to spare. But never let it be said that Volo reneges on a promise. Allow me to present something much more valuable.” He holds out a scroll tube. “The deed to a remarkable property here in Waterdeep! We’ll need a magistrate to witness the transfer of ownership. I’ll arrange a meeting with one after you’ve inspected the estate and deemed it satisfactory.”
He adds that he purchased it for research purposes for his next book but has not had the time to properly devote to it.
They party examines the scroll and learns it is in the north ward and that it is called Trollskull manner. The deed looks properly notarized and legitimate.
They party accepts and Volo asks Durnan to ring for a coach to take them at his expense. They accept and make their way outside. It is late afternoon now and the autumn sky is clear and beginning to turn shades of purple as the sun sinks low over the harbor. They ride the large fancy coach onto the busy wide throughfare called the High Road. The trade ward to the left and the castle ward to their right. They see several of the City's great statues as they eventually leave the main road in the norht ward and head down a smaller avenue. They pass a couple shops, one small unassuming place called The Book Wyrm and another with simple a large feline eye as it's sign but most of the building in this area are homes. The coach stops at stately but dilapidated manor with two entreances, one stairs from the main avenue leading to the second floor and one steps up to a door on the first floor from the side road. As the sun is setting They enter the first floor to find a taproom with chairs and tankerds strewn about. After they are all inside the door blows opens and some autumn leaves blow into the room at which point Eblynn remarks that he believes this place to be haunted.
Lorath gathers some wood from broken furniture and lights the large hearth near the center. He finds a stable chair and pulls it up. Eblynn attempts to sit as well but somehow the misses the seat of the chair and falls to the floor which he blames on a poltergeist.
Grim examines the kitchen and takes a look into a trap door behind the bar which appears to lead to a cellar. As he is peering down into it a wailing voice is head in the kitchen. Turk investigates but sees nothing but some pots and cutlery.
The party leaves and goes to the second floor and onto the third and fourth. They find a common room, bedrooms, bathroom, privys, a writing room, trap doors up into the turret tower (only of which slaps shut as they ascend a ladder) as well as some bagpipes that Lorath attempts to play rather poorly drwaing the attention of some passers by as the street lamps are being lighted.
Collosus finds a library with moldering books, one of which Lorath believes may contain information about some rituals. Shelldon also finds a bath full of murky water next to an open and exposed wall in which the mossy limb of a nearby tree has grown through.
The party doesnt not expplore the fourth floor but instead decides to retreat back to the taproom on the first floor to spend the night around the hearth of their new estate.
You each receive 10 days of downtime. I'll talk to you about how to can spend this but consider this free time you can use to craft things, learn new skills or foster business or other types of relationships. Turk gains inspiration for his exceptional roleplaying when attempting to disceive the Peabody halfling family. Grim is in possension of a spellbook which contains the following spells: burning hands, disguise self, false life, shield, unseen servant, and witch bolt. Grim also has two potions of healing, 16 gp, 82 sp, and 250 cp. Eblynn has a scroll case with the deed to TrollSkull Manor, still in the name of Volothamp Geddarm.
in addition to these things you each found something among the other trash which caught your eye for whatever reason. Turk found in a cabinet in a privy Two toy soldiers, one with a missing head. Lorath in a writing desk A purple handkerchief embroidered with the name of a Kelben Blackstaff. Eblynn in the bedstand drawer of a bedroom Half of a floorplan for a temple. Shelldon on the floor of the ruined bathroom A rank insignia from a lost legionnaire. Grim in the den An old chess piece made from glass. Collosus on the shelf in a privy A glass jar containing lard with a label that reads, “Griffon Grease”.
The green star is Trollskull manor, the red pentagon is the yawning portal, the yellow triangle is the Moonpenguin tavenr and Hoff's Quaffs.