Late in the afternoon as the sky begins to turn red and orange and the last of the long thin, high clouds drift out over the plains to the east Grim visits a local clothier and pays them 5 silver to dye some sand of his to use as spell components. When he returns the gang heads out to their nightly patrol. As they reach the City of the Dead and the pass through the weeping gates a strong, salty wind blows from the west.
The meet with Sir Alister at the Warrior's Monument and recount their meeting with Dr. Boindexter. As Sir Alister mulls over the new information as the sun sets blow the horizon several of the party notices the wounds of the many statues in their battle stances of trolls and sanguin and orcs and barbarians which normalls flow fountain water begin to seem to bleed red. Turk walks closer to inspect the fluid and as he reaches out all the statues appear to turn their heads at once and stare at the party.
But before anyone can react, a mere blink, everything appears back to normal.
“I saw it too” says Sir Alister and recommends extreme caution.
The gorup decides to start their partol in a differnt way on this third night and heads east closer to the center of the cemetary, through the mausaleums of the many noble familes. As they begin to close in on the eastern wall the raven and owl familars of Lorath and Grim respectivly notice a humanoid figure running haphazardly north to intersect with the path they had already passed. They run back and eventually catch up with Ophemar who recounts with failing breath that there is something wrong with his friend Victus who is supposed to be on watch tonight. Victis was speaking strangly about something important that was found and barred Ophemar at the front doors to the House of Headstones by casting a Web spell.
They hurry to the house of the headstones and come upon the back of the building which has a small entrance to study chamber for acolytes. As they ready to enter they hear a fierce and deep voice call from inside “I can hear your hearts beating!”
Collosus is the first through the door and he sees a human figure dressed in acoylte of Jergal robes standing on the front desk of the great reading hall. He is holding a shovel and has a band of fingers around his neck. AS he enteres he is finisheing casting some spell and his skin appears to turn grey and harden as stone.
A battle ensues in which Shelldon takes tremndous damages having the very moisture of his body sapped out. Lorath casts mirror image on himself and draws the necromancer into casting a large yellowgreen cloud of sickly energy. Several other members stick the being with vairous attacks as he continues to taunt them relaying that he thanks them for finding what he sought and that his minions would retreive it for him by the end of the night. Eventually after Grim hits him with a particulary damaging arrow Lorath is able to put him to sleep and Grim removes the grisly neckalce from his neck with a mage hand and places it in a sack. Turk heals the barely concious human and Collosus stands watch ready to end his life. Victus now seems confused. He recounts findinig a finger in an unmarked grave while digging a new grave. It seems to have corrupted him and lead him to seek out other fingers in other graves aroudn the City of the Dead and even gave him new necromantic abilities to raise the dead which he used.
Ophemar pleads with the group to let him take his friend back to his order to heal him and purge any remnants of the dangerous influence. The group is eventually satified that Victus is no longer nad treat and at that moment Sir Alister bursts in with tales of undead moving in the North Ward. He says he received word not long ago that the horde had fallen limp and was seeking his patrol out.
He concurs that they should keep the fingers away from the hand but that they should consult Dr. Poindexter again about what would come next.
He says to meet him at noon the following day at the monument for their report.
The group plits up with Grim and Shelldon taking the fingers back to trollskull uneventfully. The rest of the party arrives at Poindexter's manse to find the street cordonned off with griffon cavalry overhead and some city watch and even towns gaurd preventing anyone from passing. They tell the gaurds who they are and their purpose and are lead to the house past piles of limb zombies and many bones strewn about. At great battle took place here and some still animated zombies are clearing the now limp ones from the threshold.
Dr. Poindexter tells them they are wise not to touch the fingers and to not bring them to the same location as the hand which is safely in an anitmagic vault below his estate. He asks them to bring the hand to the Blackstaff, Vajra, in the Blackstaff tower. Eblynn recalls he was summons there already a day before. They agree and Lorath and sends his raven with a message to Grim and Shelldon to meet them there.
Now past 1 am they all arrive together at the gate of the smooth black tower. They state their business at the gate and are let in. Inside htey are met with a much larger area than the outside would suggest. Fine colored tiles draws paths through ornatley carved stone and wood work. Some students louge or sit about reading but at this hour much of the school appears quiiet.
A mage dressed in black greets them and bids them to relinquish the dangerous item which they have brought in with them. They eventually relent and it is spirited away as the mage tells them to follow they white tile. They do and come upon a portal which they take to another area which appears to be a large study filled with scrying contraptions and a few sages intently working some various sorts of magic.
Here they meet Vahjra Safahr the current Blackstaff of Waterdeep. She thanks them for their courageous efforts and tells them how impressed she is with them. She tells them about Force Grey, also known as the Grey Hands, which is a private security force of uniquily powered individuals who protect the magnificent city of waterdeep which can be as dangerous as it is splendid. She does not offer them membership but the opportunity to help and be helped by her organization. Through some knowing glaces and pregnant words she seems to reveal she knows about about the members of the party and perhaps Grims shady past and even Turks secret.
The party agrees to do a task for her. To scale mount waterdeep and find a monk in a cave. They are to ask him of any threats to the city and if their efforts related to the recently uncovered hand of bhaal was truly sucessful. She says it is not urgent but would be much appreciated. His cave, she says is on the costal side of the mountain not too far until the griffon keep at the summit. She opens a portal back to their manor which allows them to a well earned rest.
The next day they meet back with Sir Alister at the monument and relate what they have learned. He again thanks them and pays them their 100 gold each as well as an additional pag of 9, 100 gold teardrop rubies. He again reminds them that this mission was a joint operation of the Harpers, here represented by their friend Rennear, The emerald Enclave, here represented by Edmo the groundskeeper, The lords Alliance, here represented by Dr. Boindexter and the Order of the Guntlet, represented by humself. Any of these factions would be glad to count them as memebers or at least employees from time to time.
The next night as they all slept in TrollSkull Manor, Turk hears a scratching at his attic shutter. He opens it to find a flying snake outside with a scroll tied around it's neack. He takes the scrolls and it reads “We've heard of your recent sucess and know that you've been offered certain opportunities. Bring Grim and anyone else you think would like to make some coin to The Yawning Portal and we'll talk. No need to look for us, we will approach you when you arrive.”
You each receive 850xp, 10 downtime, 1 reknown with any of the factions mentioned if you decide to join and the party also gets a bag of 900 gold worht of teardrop shaped rubies.