As the blood drains from the old womans throat the Colossus' strike Lorath hears Golorr in his mind remark that this is a fitting end for such a spiteful woman. He makes several other vague remarks indicating she had some sort of relationship to Neverember and how curious it is that he allowed her to live particularly so close to his most vauluable asset. Lorath wonders about this leading Golorr to ponder about Loraths simple motives and how he thinks only of the potential gold and not of the item within that to beings of such intellect and scope of vision such as Golorr himself would be of tremendously more interest and value. Golorr also muses that he is very interested to see how Lorath and his small party intend on dealing with the gaurdian within which prompts Lorath to ask if there is anyhting more of critical which Golorr could tell him about the vault to whcih Golorr replies “undoubtably, yes” but nothing more.
Turk is very interested in the exquisite rendering of the savage displacer beast croching on the outstreched, vine covered jungle limb and decides right away to take it away to store for later. As he leaves he sees the elf barback walking briskly away from the windmill and he indicates as much to the group.
Eblynn and Lorath head outside and catch up to the elf, named Sha' Gi and through gold and persuasion convince him to come back inside.
Turk continues on to the Moonpenguin and heads upstairs to speak to Rennear. They exchange plesantries and despite Rennear's asking about their investigtion, Turk revelas nothing more but asks Rennear to return the painting to Trollskull tavern for him. Rennear says he still does not feel safe on the streets but offers to have a courier take it right away at no charge.
On his way back, Turk also stops by a carpentry shop i nthe dock ward and purchases a hand-crossbow for Grim.
As he is gone and as Eblynn and Lorath take the elf lad inside and search a room only to find garbage and the remnants of some old and worn although at one time finely crafted furniture.
Grim, Shelldon and Coloosus search the painting studio and find a small door to an unusally shaped room under the stairs of the windmill. Inside they find boxes of paintbrushes, many used and caked with paint but some new and untouched. Underneath them they locate a large trapdoor in the floor and move hte boxes away, Eblynn spills many on the floor.
Eblynn, Lorath, the elf all soon join them and they complete a short rest as they wait for Turk who arrives after about an hour. They examine the stone door and the chain attached. It seems uncharacteristic for the archetecture.
Colossus pulls it open to reveal a very dark stone stairway with shallow steps descending as far as they can see downward.
They all form up and head down with Grim casting light on Colossus' sheld.
At the bottom they find a 20x20 ft stone foyer and two large admantine doors extending high up to the ceiling. TURK heads back up to shut the trapdoor as the rest examin the doors. There appears to be no mechanism to open them but writ large across them are runes which Eblynn recognizes as Dwarven and pronoucing “THE THREE KEYS. BRING THEM FORTH.”
They take several minutes and convince the elf to drink all the ale they brought. Once he finishes it off he remarks that he doesnt feel well and he is not sure how they expect him to open those doors.
Colossus and Lorath with the elf in tow approach but Turk hangs 10-feet back. They all search for traps and find no indication of any.
Eventually Turk relents to the party's insistence and approaches. When he comes with 5 feet something happens and the massive doors send a loud clicking echoing through the stairwell as they grind effortlessly apart revealing a much larger room beyond.
Inside they investigate aroound and find a room 120ft long and 6 feet wide. Eight alcoves, each with two large iron doors depicting fully armored dwarfs line hte walls. Three large rectangular columns in the center of the room support the midways of three crumbling bridges 60 fet over their heads which cross the room from right to left.
They being to examine hte pairs of doors in counterclockwise order and they find most of them to seemingly be fake but on the fourth pair inthe northwest corner of the room they easily push them open despite thier large size and massive weight, seemingly a testement to dwawrven engineering.
Inside they find a small room with some stairs heading up the a landing which displays a prominent fresco and some more stairs beyond that lead back inward and upward. The group all ascends the stairs and exmaine hte magnificent painting on the wall which depicts a battle of dwarfs fighting an army of goblin. Prominently displayed in he center is a dwarven warrior graphically smashing the head of a goblin with a warhammer.
As they veiw it all in the party except Lorath and Shelldon are overtaken with the beauty and splendor of what they see. After a minute of gazing into it it becomes obvious to Shlledon and Lorath that they are charmed in some way. Lorath tests this theory by placeing his hand in front of Eblynn's eye's only to have him forcefully and even violently swat it away.
Lorath decides to attempt to use his hypnotic gaze on Eblynn. Momentarily obscuing his veiw of the fresco and charming him. It appears to work and Lorath, torch in hand, leads Eblynn up the othe flight of stairs onto a landing. As he releases his gaze, Eblynn begins to come back to himself and Lorath quickly tells him he was under a spell and to wait their. A cursory glance around the room from this vantage shows Lorath they are about 60 feet up the flor of the room below with a ceiling about 20 feet above their head. He sees the three crumbling bridges here that extend across to three doors on the other side. Three coloumns here extend to the ceiling along the endge of the ledge and they are made to look like warhammers resting on their heads. The west wall bears a cracked mosaic that depicts a dwarf smith at a forge, crafting dwarves out of black metal and diamonds.
Lorath's torch also catches the light of something black and shiney, maybe even moving aobut 60 feet away on the ledge.
Lorath leaves Eblynn as Shelldon comes up the stairs. Lorath Begins next does the same to Grim who, when he gains his senses casts light on his dagger which more clearly relveals an amourphous black tarlike things that seems to display some disolving bones out of the top very purposfully moving towards them.
When he recasts his liught spell this removes it's effect from Colossus' sheild and as lorath goes back down he finds him disoriented but not fully back to his wits.
Lorath brings Turk up now with his hypnotic gaze as the group begins to volley attacks at the black shape. Eblynn hits it with thunder damage sending shock waves though it and revealing no internal bone structure. Grim lands hits with his crossbow and Shelldon hits it with his wooden boomerang but as it returns he finds it to be permanently damaged.
Shelldon goes down to check on Colossus and warn him not to go up the stairs for fear of the creature damaging him as Lorath and Turk both join the atacks on the approaching black mass.
It gets close enough to lash out with an oily inky tendril but Grim is about to wheel out of it's way.
Turk hits it with an arrow which disintegrates as it passes through as lorath attempts to toll of dead and Eblynn reaches out with a chill touch.
It is Grim, however, with a deflty placed crossbow bolt with kills the creature the lifeforce draiing from it and the goo of which it was composed plashing onto the floor and cleaning the smooth stone of any organic dust and debris.
Shelldon and Colossus now join them and they all search the long ledge. Everyone comes up fruitless except for Turk who finds an exquisitly hidden door along the west wall all the way to the south.
They push it open to reveal an ancient cache, far longer lain untouched than any of the vault which they have yet seen.
This room holds five copper urns (worth 25 gp each). Urn 1 contains three tourmalines (worth 100 gp each) mixed in with 300 cp. Urn 2 contains an usual ring which Grim slips on and feels a warm sensation, later to be revealed as a ring of warmth mixed in with 2 other ordinary gold rings (worth 25 gp each) and 300 sp. Urn 3 is piled high with 300 gp and three diamonds (worth 300 gp each). Urn 4 holds 3 blue quartz gemstones (worth 10 gp each). Urn 5 holds a 9-inch-tall silver statuette of a dwarf priest with amethyst eyes (worth 250 gp and weighing 10 pounds).
you each gain 300xp, 5 dt, any of the loot i describe above, shelldon's boomerang takes a permanent -1