The gang wakes up feeling refreshed and meets in the common room to have a frank discussion on what to do next.
After going over all the information they've gathered about the stone, the gold, the fireball, the noble's villa, the competing gangs, the gnome, the dispossessed former open lord, the nimblewright, the seamaiden's faire, the submersible and the map they decide to follow the map to the location in the Trade's ward to see what they can learn about the name written on it: Fenerus Stormcastle.
THey make there way south in the city on a windy and partly cloudy day. They find the X leads them to an ally which they enter from the east. There is an incline in this alley and as they step in between the 3-story building which surround it a slim teilfing boy with an eye patch yells to them from atop a runaway apple cart "Look out!"
Collossus attempts to stop the cart as it careens into the party but is knocked prone, the rest of the group are able to leap out of the way except Lorath who quickly catches it in a Web spell, the red-skinned boy flying into his arms.
The talk to the lad who is joined by a lanky deaf girl with a wooden sword they learn is named Nat and a chubby boy with a pretend wand and a stuffed owlbear named Jenks. They teifling boy is names Squiddly.
THrough conversation they learn the group was trying to steal the cart and that they dont consider it theft if they are hungry. They learn they live on the street and know the area well. they've heard of Fenerus and he lives just around the corner in the alley.
They describe him as a big man with graying hair who looks like he has been in many fights, based on “the scars he wears on his face.” They know nothing more about him, other than that he lives alone and must have a job because he comes and goes frequently although they have not seen him recently.
Grim offers them a gold piece and Shelldon doubles it if they will return the cart. The happily agree and are excited to buy a real hot meal and run off talking about fish and chips.
The party makes their way up some steps to where the children pointed them and find a broken wooden door ajar. Colossus pushes it in and they enter a small apartment which has clearly been ransacked. Turk investigates and notices some blood pooling in a kitchen area as well as a Xanathar's symbol paited in blood on the wall. He notices the blood is not too old as it has not fully dried yet.
They seach but find noting else of value or importance. As they go to leave several search for footprints and find that a number of people have come and gone recently but no trails are desceranble once they reach the street.
But they also notice a hooded figure approching them from across the alley. As she draws back her light blue hood they recognize her as Laurel Silverhand, the open lord of waterdeep.
She speaks “If you’ve come looking for Fenerus Stormcastle, I’m afraid you’re too late,” she says. “It appears Xanathar has gotten to him first. Fenerus had something in his possession that I desire. Perhaps you can help retrieve it.”
The party is very respectful and learn that she has been monitoring the situation but feels the need for utter secrecy for her part in it as to not arouse even more chaos. That is why she herself is following up on leads in secret and alone. She tells the party that the stone of Golorr is a sentient magical item inbued with the conciousness of an Aboleth and that it purportedly knows the location of the hidden cache of gold dragon (waterdeep's currency) which was embezzeled by the prevoius lord, Neverember.
She says she seeks to return this gold for the benefit of the people of Waterdeep and to keep it out of the hands of all the various factions currently hunting it no doubt for nefarious purposes.
While the stone is no longer with Fenerus, she beleives it was taken by agents of the Xanathar and that they have a hideout nearby.
The party agrees to help and she tells them to investigate the underground hideout and bring the stone or any information they have to her representative in the Seven Hands Theatre in the Dock Ward to earn her undying gratitude and that of all the peoples of hte fair city but also to keep this mission in the strictest of confidence.
the group then heads to the location she described to find an abandonded warehouse with an open floor. Old barrels line the walls, untouched for a long time but Eblynn finds a trap door in the floor which appears to have been disturbed recently.
The party heads down into the familar smell of the sewer and follows the flow to a large rusted iron door. Shelldon pushes it open which lets out a load creaking sounds which echoes through the passages. Once inside htey are attacked by two goblin archers who were watchign the door from a arrow slit to the side. The party kills them handily in part due to Lorath stealthily casting Toll of the Dead whenever Shelldon hit with his stave making it both appear and sound like a magical gong being struck (to significant comedic effect.)
The party then moved around the corner and into a sunken room to find three Duregar, a gazer and a dwarf working on some sort of mechanical device. A fight ensued in which Grim pinned the Gazer to the wall with a well placed critical shot, Grim and Colossus slashing at the now enlarged Duregar, Eblynn casting a tremendously loud shatter spell and Shelldon and Lorath again combining efforts to make his stave stirkes seems to ring out with arcane mischeif. during hte fight Turk also nicked the dwarf on the should sho exited though a door to the south.
Near the end of hte battle a large half ogre burst into the room from the east, stinking of wine and slurring his confused words. He took one swing at Turk before hte party set upon his with a number of attackes and spells eventaully burning, freezing and knocking him prone. As he crawls away whipering the party hears loud snarling and reptillian slavering as a number of kobolds and another duregar, already grown to larger than the others burst into the room.
500xp and you all gain inspiration if you didnt already have it