3rd of Marpenoth, Day of Wonders, The Moonpenguin Inn, Dock Ward, Waterdeep

3rd of Marpenoth, Day of Wonders, The Moonpenguin Inn, Dock Ward, Waterdeep

The gang leaves the Moonpenguin and heads out into a clear, windy day to visit the dragon, Zelifarn in the bay to tell him of what they’ve learned of the thing attached to the bottom of the Heartbreaker.
After some debate about casting a lightening spell and speaking to a dragon on the docks they reconsider and again hire Lovely Larry and his Lusty Lobster to take them out into the bay. He charges them 1g under these conditions and warns anyone without their ‘sea legs’ to be careful on the journey.
A very windy day makes for very rough water and Shelldon beings to feel seasick on the way out. Once they are there, Shelldon casts dragon’s breath on Grim’s owl familiar who set’s loose a cone of lightening over the waves. Moment’s later from under the depths rises a golden orange dragon along the side of their small craft. His scales shining in the sun as he greets them.
Eblynn tells him all they’ve learned, only that there are Gnomes aboard and that they saw a Drow but no treasure. Zelifarn recounts how he has seen some drow in the vessel from time to time too and about how he has seen it move through the water but always towards the city and too fast for him to care to follow even with his curiosity.
He is disappointed to learn that no treasure is aboard but honors his deal and brings them an old chest, crusted over with barnacles and other detritus of the sea. Eblynn asks him to try to monitor the submersible and the capricious dragon seems to agree if he finds it convenient.
They part on good terms but find Larry very shaken from the presence of a dragon. The gang calms him down enough to turn his attention to the chest. He offers them free fare on his vessel for a share of what’s inside. They decline but tip him another gold.
They arrive back at the shabby dock to find parade participants and revelers beginning to congregate as the Seamaiden’s Faire appears to be opening in earnest. They decide to take their chest back to their manor to open it in private and quickly hire a coach who is dropping off some elegant merrymakers.
They arrive back at the manor and take the chest upstairs to the common room which is now fully furnished. At this time Lorath’s alam spell begins alerts him to a breach of the entrance to Colossus’ room. Eblynn goes upstairs to check it out and finds the nimblewright sheepishly peeking out the doorway, no doubts roused by the noise downstairs. Eblynn assuages his curiosity and his returns to the massive throne in the middle of the room.
They examine the chest and find that the lock is rusted shut. Without much ado Colossus tears the lid clean off. Inside they find golden amulet shaped like an octopus with amethyst eyes (worth 250 gp) and a 300 sp mound of coins fused together by years at the bottom of the sea.
Several members of the party also notice something unusual about the pieces of the lid, primarily that there is more to it than a normal lid.
Eblynn tries to discern the nature of the design but is unable. Eventually the group finds a small hidden compartment containing a stoppered tube. They uncork it and inside find a well-preserved spell scroll of revivify.
The gang decides to head back to the dock ward and join the festivities but choose to walk. The sun begins to set as they wind their way through the main streets and pass guildmembers cleaning up after the parade as well as a many still lively constructs, inventions begins demonstrated to captivated admirers.
They follow the route and arrive at the docks near a clear but windy dusk. They find their way closer to the Seamaiden’s Faire and see stalls of exotic food, singers, acrobats, strange and fierce animals in cages and performing acts.
Eblynn seeks out some strange and new foods to try and arrives at an outside food stall where a large human man is cooking something that appears to be meatballs but may be some sort of eyes on skewers over an open flame. As Eblynn tries to examine them closer a large float in the shape of a diatryma is passing the stall on it’s way to be put away. The large faux bird’s feathers are represented by thousands of small multi-hued strips of paper and as it passes the food stall a flare up on the grill catches one on fire.
Grim signles to the rest of the party and Eblynn rushes over an catches an elven female as she leaps from the flames and they both fall to the ground. Screams and chaos erupts and people run and the performers and workers on the float jump to safety. Eblynn retrieves a bucket of water from the food stall and uses it to put out the flames on the puffy sleeve of a half-elf male who just leap from the float. Other party members join in throwing water form the food stall on it in anything they can carry.
The paper burns hot and fast and soon the wooden frame is also catching. As the wooden dock and the structures nearby are threatened Eblynn ask fo help pushing the float into the dock. The group all works together and as colossus joins they forcefully push it off the edge. It flys through the early evening air and sizzles as it sinks and Shelldon notices a dwarf roustabout who was trying to help push fell in with it.
The dwarf calls for help and Shelldon leaps into the cold water as colossus throws a rope down to them. Shelldon is able to find the dwarf in the water and grab the rope but the dwarf slips from his hand and begins to sink. Gim leaps in too and helps the dwarf grab onto Shelldon’s shell as Colossus hoist all three of them back onto the dock.
The gang is hailed as heroes by all those present. Eblynn strikes up a conversation with the thankful elven girl. Through their conversations Eblynn learns her name is Evolen and the half-elf he saved is her brother and the dwarf their friend Toreg.
She has only been traveling with the faire for six months but her brother has been with it for almost two years. She likes it and enjoys spreading happiness. She tells him in confidence that she’s noticed that Zardoz himself must travel too and from his boat by some magical means as she’s never seen him use a rowboat. She has also noticed that the sailors aboard all his ships have an aversion to sunlight and that they sometimes communicate by strange handsginals. Other carnies have told her they are curious as to why the crewmmenbers, hile human, seems to speak with an elvish accent. She also says that even though there is much that she is not privy to, she has never felt like there was anything nefarious about the Faire and has not noticed anything criminal or anything similar to smuggling. She also knows the ships are protected and on the rare occasion that someone attempts to sneak aboard or steal they are either returned to the authorities or put in the ships brigs.
Eblynn believes what she is telling him and convinces her to bring any unusual information to the tabaxi at the moonpenguin inn. She agrees but only under the condition that it will not be used to harm anyone.
As the town gaurd arrives on the scene, Shelldon speaks to them on behalf of the group. They are very appreciative and him to consider a life of public service by joining the town watch.
Grim and Colossus take this opportunity to sneak away and blend into the crowd and then to seek out games of chance. One in particular, Grim has heard of is called Ring Toss of Death. They find their way into a seedier portion of the dock but still very much under the influence of the celebration of the day and the faire atmosphere. They enter through a small door in the coorner of a run down warehouse and find their way through a maze of dingey corridors into an underground (both figurativly and literally) gambling den. Inside they observe a large fat human male tossing a goblin across a stone ring of firey stones and the rowdy bestial crowd taking bets which are as follows... 10g to toss, if the goblin clears the pit the tosser doubles their moeny. The other bets are mutual and you can place moeny on the goblin to clear the pit, fall in the pit, survive or die.
After the fat human takes his turn Colossus makes and attempt and Grim places a wager on him to suceed which he doenst. The goblin he tossed landed in the pit and also failed to get out before burning alive in a grisly and pungent death.
The next tosser up turns out to be Yagra Stonefist the half-orc female whom Grim knows from his connections the the n Zentarim and whom Colossus knows as his arm-wrestling companion back in his time frequenting the Yawning Portal. SHe is also the person whom they saved from the Xanathar's guild thugs some days ago.
Yagra also fails to clear the pit and her goblin alos meets an untimely and smokey end.
Seeing as only one goblin is left and as the betting is dying down the grimey gnomish ringleader with rotten teeth proposes one toss-off between Yagra and Colossus for 100g winner takes all. Colossus agrees and Grim places a modest bet against him.
They flip a coin to see who goes first and Yagra loses. She goes first and fails to clear the pit and knocking her goblin out in the process. As he burns slowly in the pit Colossus collects his sizable winnings.
The two then choose to have a few drinks with yagra at the bar tended by a large bugbear who is also cooking some greasy meat of some sort not unlike the smell of the roasting goblins form the pit.
Yagra is gruff and rowdy but freidnly to both of them. She congratulates Grim on his acceptance into the Doom Raiders, the name of their gang in the black network, along with Davil Starsong and others. She also tries to recruit Colossus into the group or at least offers him work as 'muscle' on some of their more intensive gigs.
She describes the Doom Raiders as more misunderstood opportunists rather than the bloodthirsty thugs that most zentarim are rightfully or wrongfully characterized as. She says they want to end this destructive conflict with the other gangs regarding the stone and the legendary cache of gold. She tells them they may have more work for them soon especially sinc ehte bloodbath at gralhund villa.
Grim asks her some questions about it but doenst learn much new. Only that a group of zents lead by Urtel Floxin (a member of a different zent gang) fought, killed and was killed by a number of security forces by the gralhund noble family.
She askes what Grim knows and he shares some information sparringly but it's littler she doesnt already know too.
They leave on friendly terms and head back out to the street, now late into the night but before the place was raided.
As they are walking home back and rejoin the Seamaiden's faire proper and a more respectable crowd they notice several extrememyl drunk but elegentaly dressed mustaschoied gentlemen gambling at a table in an outdoor cafe. Across the street a play is being performed and it has most of their attention but as they aproach they are offered a seat.
They play a few hands of a game which the gentlmen refer to as Blackstaff’s Apprentice” but that Grim knows as throwing Sevens. Some gold exnachages hands and the whole group heads back to their manor for a well earned respite.

500 exp each, 5 dt, olden amulet shaped like an octopus with amethyst eyes (worth 250 gp), 300 sp
the grim earns 1 reknown with the black network and of course any gambling winnings

the sea maiden's faire
The sea maiden's faire

 


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